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Software Used
Maya, Unity 2D/3D, Photoshop
I was the primary 3D Artist for Wattam. I designed and modeled the characters and worlds for the game with the direction from Keita Takashi. I also worked with implementation of the assets into engine along with testing out VFX.
The world of Wattam is all based on the selectable Characters and Worlds. You can interact with everyone by saying "hi", holding hands and stacking!
Employer
Funomena

Year
2017 - 2018
Directed by: Keita Takahashi
Wattam
Published by: Annapurna

Concepts

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