
Software Used
Software Used
Maya, Zbrush, Substance Painter, Tilt Brush, Unreal, Photoshop, Procreate
Year
2019 - 2021
Employer
Funomena
Calvarium

Over the course of working on Calvarium my responsibilities ranged from 3D modeling, Concepting, Art directing, and Asset integration within the Unreal Engine. Calvarium undergone two phases of work periods. We first were working with Oculus to create a VR experience for the Quest and Oculus. The first phase, Glenn Hernandez was my art director, so I worked under the majority of his concepts and direction for the looks of the models. The second phase, while working with Amazon, I was in charge of Art Direction. I worked to continue Glenn's original vision for the experience with working with a built in light manager system to give Calvarium a "surreal" appearance. For being responsible for Art direction, I concepted assets, spaces, scenarios which lead to myself one other modeler and animator to integrate into the engine.
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The world of Calvarium is about a lost sailor who comes across a mysterious island. Moving through the inner sanctum of the island, they start to re-experience old memories that they have with their partner. These memories are shown through interactive moments that happen between the rooms you explore. As you move through the different rooms by solving node and room based puzzles you start to awaken this place to show more of the history of the people who have built it.
Developed for Quest 2
2D Concepts

























